![]() breath at +0 halves the damage and avoids the stun 17th level: 10d4 crushing damage, stun for 1 second, Save vs. breath +1 halves the damage and avoids the stun 13th level: 8d4 crushing damage, stun for 1 second, Save vs. breath at +2 halves the damage and avoids the stun 9th level: 6d4 crushing damage, stun for 1 second, Save vs. breath at +3 halves the damage and avoids the stun 5th level: 4d4 crushing damage, stun for 1 second, Save vs. breath at +4 halves the damage and avoids the stun 1st level: 2d4 crushing damage, stun for 1 second. Enemies in a 15' radius from the selected target suffer the following effects: If the warrior goes over his maximum hit point total with this ability, he loses it after six rounds. The warrior gains 6 hit points, plus one for every level (up to a maximum of 44 hit points at 20th level). The warrior is launched at full speed at an enemy, while his wounds are closed and nearby foes are damaged and briefly stunned by the force of the impact: May use the 'Biotic Charge' ability once per 18 seconds (no daily limit). Bonus +1 to hit and -1 to AC for every 6 levels (starting at 3rd level) ![]() Bonus -1 to speed factor and +1 movement speed for every 4 levels (starting at 1st level) However, such a fighting style imposes several sacrifices on the warrior himself, as he can no longer wear armor, and can use single-handed weapons, but only clumsily so. ![]() BIOTIC VANGUARD: By digesting a substance known as Red Sand, these warriors benefit from increased speed, and have developed the ability to forcibly slam their bodies into their enemies, damaging them while healing themselves. ![]()
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